Update Plan

Here's a summary of the changes have made up to version 0.3.3:

Version 0.1.0:

  • MOD stability testing completed and released.

Version 0.1.1:

  • Added support for custom ball items, fences, fence gates, walls, trapdoors, wooden/iron doors, stairs, and slabs.

  • Supported modification of block sounds.

  • Added the ability to read data packs and resource packs from the core folder.

  • Introduced the DataGen-CUI generator.

Version 0.2.0:

  • Implemented flat file structure changes.

  • Allowed players to add custom sand and fire.

  • Fixed bugs in DataGen.

Version 0.3.0:

  • Added automatic JSON generation functionality.

  • Allowed players to register custom MODIDs (specified in modmenu's info.json).

Version 0.3.1:

  • Fixed server-side issues causing server startup problems.

  • Resolved namespace exceptions on the server side.

Version 0.3.2:

  • Conducted optimizations and standardized YAML syntax.

  • Introduced a new mechanism for properties. Now, all parameters, except name, namespace, id, and maxCount, must be defined under properties.

  • Introduced a boolean parameter "generate" under properties to control automatic JSON generation.

  • Automatic creation of coreconfig.yml on the first game entry, requiring a game restart to take effect.

Version 0.3.2:

  • Support adding synthetic recipes

  • Supports automatic generation of BlockState for crops and logs

  • Supports adding custom redstone lamps and torches

Version 0.3.4:

  • Automatic creation of coreconfig.yml on the first game entry, requiring a game restart to take effect.

  • Planned support for compressed file formats.

It looks like your mod has undergone several updates and improvements, including support for various custom items, blocks, and JSON generation. If you have any specific questions or need assistance with anything related to your mod, please feel free to ask!

Last updated