Structure

First, let's understand the structure of a resource pack:

Pack:

  • assets

    • namespace

      • blockstates

        • YOUR_BLOCK.json

      • lang

        • YOUR_LANG.json

      • models

        • block

          • YOUR_BLOCK.json

        • item

          • YOUR_ITEM.json

      • textures

        • block

        • gui

        • item ...

  • pack.mcmeta

Here's a breakdown of the resource pack structure:

  1. assets: This is the main directory containing all the assets for your resource pack.

  2. namespace: Replace "namespace" with your resource pack's chosen namespace. This is where you'll organize your assets under your chosen namespace.

  3. blockstates: This directory holds blockstate JSON files that define how blocks look and behave under different conditions.

    • YOUR_BLOCK.json: Replace "YOUR_BLOCK" with the name of your custom block. This JSON file specifies blockstate variations.

  4. lang: This directory contains language files for localization.

    • YOUR_LANG.json: Replace "YOUR_LANG" with the language code (e.g., en_us). These JSON files provide translations for in-game text.

  5. models: This directory stores model JSON files for blocks and items.

    • block: Store block model JSON files in this directory.

      • YOUR_BLOCK.json: Replace "YOUR_BLOCK" with the name of your custom block. This JSON file defines the block's 3D model.

    • item: Store item model JSON files in this directory.

      • YOUR_ITEM.json: Replace "YOUR_ITEM" with the name of your custom item. This JSON file defines the item's 3D model.

  6. textures: This directory contains texture files for blocks, items, GUIs, and more.

    • block: Store block texture files in this directory.

    • gui: Store GUI texture files in this directory.

    • item: Store item texture files in this directory.

    ...

  7. pack.mcmeta: This JSON file provides metadata about your resource pack.

Understanding this structure is essential for organizing your custom assets and ensuring they are recognized and utilized by the game. Replace placeholders like "YOUR_BLOCK" and "YOUR_ITEM" with actual names relevant to your content. By following this structure, you'll be able to create a well-organized and functional resource pack.

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